Rules: | Ages 9+
Start by playing tag. If caught, go to jail. After two people are tagged into jail, tagger becomes a jailer. Tagger players are locked in a room w/the jailer outside.(Jailer cannot go inside) Players from the outside must break tagged players out by picking the lock or finding another way in (you might have to get the jailer in a wrestling/sparring match to pick the lock). To win, bust the captives out of jail.
Divide into two teams. Each team votes a team leader. Start a timer and use the allotted time to each build a fort/base. When the time is up, have both team leaders shout “The Arrow Wars begin!” and then both teams will try to capture the other team’s fort or all their members. Once one of the two methods are achieved, that team has won. To capture someone: best them in a sword fight, or sneak up behind them and grab their wrist. You must come willingly once captured to the other team’s fort until someone from your team tags you out. You may guard prisoners. If someone from the other team makes it to your fort and bests the guards, they have captured the fort. To best someone in a swordfight: spar until your sword touches their chest/stomach. You cannot interfere in someone else’s sparring match. You must spar one at a time. If you have archers and they hit someone in the chest/stomach, that person must lay flat on the ground and count out loud to 30 slowly. You cannot capture someone on the ground.
You must obey your team leader. This is a strategy game.You cannot pick the same team leader twice until everyone on your team has had a turn, regardless of skill level. The point of this game is to teach strategy to all ages! The team leader must pick a second in command in case they are captured. You cannot have two unfair teams, i.e. all older Rangers and all younger Rangers. You must divide the younger Rangers as fairly as possible. Anyone may call 'Pause' to sort out rules. During 'Pause', you must stop all activity. As long as you follow the given rules, any battle plan goes. Your team leader assigns you as an archer, or swordsman, etc. You don’t choose. Only the second in command can give advice to the team leader.