The 21 Rules of Ranger Club

Rules: | Ages 9+

Important Rules

  1. Do not talk about Ranger Club
  2. You have no say in anything
  3. Strictly obey the Collective (punishments apply)
  4. Founders cannot be banished
  5. Follow the training codes
  6. 3 strikes and you are banished
  7. Incompetent people cannot join

Collective & Voting Rules

  1. There can never be less than three Collective members
  2. If there is a voting tie, a Founder or Senior Member breaks it
  3. Only a founder or KOTC can go back and change rules
  4. Rule changes require a unanimous Collective vote.
  5. If you get a strike, you get punished as the Collective chooses.
  6. Apprentices must do what their Mentor says (If it gets ridiculous, the Apprentice may appeal to the Collective)
  7. Mentors can strike Apprentices, but the 3rd strike must be approved by the Collective
  8. Every 2 months, Redemption day can let in one banished member, if the majority of the Collective votes agrees
  9. The Collective can remove strikes
  10. Mentors must obey the Collective when training their Apprentice
  11. Potential apprentices must make at least 75% on the Joining Test (but really? For a Ranger, 75% is PATHETIC)
  12. Anyone can become a Mentor if Collective approved
  13. The Collective votes must be unanimous when specified.
  14. We must always have an Overseer, Elite Scout, and Keeper of the Code.

Punishments

  1. Make a working physical trap and lure someone in
  2. Build a fort and give it to a collective member
  3. Run three miles
  4. Collective’s choice

Joining Test (fill out Joining Rubric)

  1. Make a bow and arrows
  2. Dodge pinecones that are thrown at you
  3. Do the Joining Course
  4. Escape after getting tied to a chair (with rope)
  5. Collective's choice sneaking test
  6. Break into a locked room to collect your badge (if you pass)

Joining Course

To Join The Collective

Jobs

Ranger Exercises